Precisely for the same reason I said. And the reality of the situation is that once a project gets that big, a shitload of jobs are at stake. I guess it's understandable, it is a business and the point is to make money. If it's just you and a few buddies working on a small video game or movie, then by all means just make it a passion project. That's just how it works. Smaller risks means more freedom to just do what you want.
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Better hardware removed technical limitations that prevented game devs from expressing their creative visions, You can now do things in games you could never do before, you now have so many kinds of gameplay that previously wasnt possible before, like just think how much things like mode-7 in the SNES revolutionized gaming, not only did it create a whole new type of games, it also improved existing game styles by adding rotating backgrounds or semi top down world maps or any other awesome shit. Get your heads out of your asses and get over you stupid nostalgic first impressions and realize that the only reason those games left such a deep impression on you is because you havent played many games yet and you didnt know any better. Btw this is why i love short games and hate it when a game drags on longer than 6 hours. I just get a bunch of demos and just go through them all, a level or two of each game and thats enough for me. The Funmap server on Killing Floor This server is like the second life of killing floor, here you can just hang out, make friends with other kf players, team up and go play one of the many games on the map, like tank battle, classic survival, mario, mario vs doom, car racing game, classic doom TDM. Each mission is a complete game on its own and you never end up doing the same thing over and over again unless you get stuck Call of Duty ghosts single player Now i know what ur thinking, how can this very definition of a what a monotone game is, be on this list? And what often surprises me is that people actually defend monotonous gameplay and complain that games like mgs4 have so many cutscenes and so little gameplay.
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And if you are like me and arent interested in any of that, you can just go dicking around the city and doing whatever you want. Yes there is, there are quite a few games that actually try to break away from the traditional monotony of gaming and im gonna list some of these fine example of how to make a game, here. Games were never better, games were always shit and if anything, games actually got better. Better hardware removed technical limitations that prevented game devs from expressing their creative visions, You can now do things in games you could never do before, you now have so many kinds of gameplay that previously wasnt possible before, like just think how much things like mode-7 in the SNES revolutionized gaming, not only did it create a whole new type of games, it also improved existing game styles by adding rotating backgrounds or semi top down world maps or any other awesome shit.
Description: Minecraft Minecraft is awesome because its whatever you want it to be, you can play it how you want, you can make your own rules and you can mod the shit out of it. Things that get you immersed into the story and make you feel like you are there. But keep in mind that these arent all necessary good games, some of these games fail in Other ways, like second life or duke nukem forever, these games are just for the sake of example of what you need to do to break the monotony. Little big planet Not only is it a fresh new take on the platforming thing, LBP is flexible enough to allow users to create their own games in LBP Loco Roco Yeah while this game is guilty of being a copypasta of itself, its still a really fresh new idea that has never been done before, the whole wwist to the game is that you do not control your character, but rather control the environment your character is in, making him go places, its a really cute and fun game that i recommend to anyone thats bored out of his mind from videogames. Remember how some games used to have these brief moments that had a different kind of gameplay?